The basic rules of the game and movements of the pieces in Dagger Chess are the same as in Hexachess. The main differences are the shape of the board and the initial position of the pieces. This article will explain the differences and recap the moves of the pieces.
Dagger Chess was invented June 27, 1998, by David Moeser for submission in the 1998 Chess Variants Contest. Interested chessplayers may contact the inventor at the internet e-mail address: erasmus at iglou dot com. The world capital of chess variants is located at: /d.chessvar/index.html.
Sheets of paper printed with hexagons for use in board games may be found in many gaming stores.
The term "rank" should be reserved for those "files" running horizontally.
___ ___/ x \___ ___/ \___/ \___ ___/ \___/ x \___/ \___ / x \___/ \___/ \___/ x \ \___/ x \___/ x \___/ x \___/ / \___/ x \___/ x \___/ \ \___/ \___/ R \___/ \___/ / \___/ x \___/ x \___/ \ \___/ x \___/ x \___/ x \___/ / x \___/ \___/ \___/ x \ \___/ \___/ x \___/ \___/ \___/ \___/ \___/ \___/ x \___/ \___/
There are three separate sets (colors) of diagonals on a hex chessboard.
___ ___/ \___ ___/ x \___/ \___ ___/ \___/ \___/ \___ / \___/ \___/ \___/ \ \___/ \___/ x \___/ x \___/ / \___/ \___/ \___/ \ \___/ \___/ \___/ \___/ / x \___/ x \___/ B \___/ x \ \___/ \___/ \___/ \___/ / \___/ \___/ \___/ \ \___/ \___/ x \___/ x \___/ \___/ \___/ \___/ \___/ \___/ \___/
The shortest rank is each player's back rank, consisting of one square. The longest rank, with five squares, is at the board's middle.
Ranks are lettered 'a' to 'n' ('i' is not used), and squares are numbered left to right. Players playing the Black pieces may find it more convenient to use notation based on their back rank (as in old-style descriptive notation) rather than to denote the board from White's side.
n ___ m ___/ 1 \ l ___/ 1 \___/ n k ___/ 1 \___/ 2 \ / 1 \___/ 2 \___/ m j \___/ 2 \___/ 3 \ h ___/ 1 \___/ 3 \___/ l ___/ 1 \___/ 2 \___/ 4 \ g / 1 \___/ 2 \___/ 3 \___/ k \___/ 2 \___/ 3 \___/ j f / 1 \___/ 3 \___/ 4 \ e \___/ 2 \___/ 4 \___/ h ___/ 1 \___/ 3 \___/ 5 \ d / 1 \___/ 2 \___/ 4 \___/ g \___/ 2 \___/ 3 \___/ c / 1 \___/ 3 \___/ f \___/ 2 \___/ 4 \ e b / 1 \___/ 3 \___/d \___/ 2 \___/ a / 1 \___/ c \___/ b a
The initial position of the pieces in Dagger Chess is shown in the diagram below. The King occupies the back rank. The second rank has two Rooks. Three Bishops, one for each color, are on the third rank. Using a regular set, a Pawn may be marked (such as with a rubber band) to denote the third Bishop. Seven Pawns fill out each player's fourth and fifth ranks.
At the start of the game each player has two Knights "in hand." For the purpose of visualizing the initial placement of these Knights, they may be imagined as occupying an imaginary square on the first rank on each side of the King.
black (also has two knights in hand) ___ ___/ k \ ___/ r \___/ ___/ b \___/ r \ / p \___/ b \___/ \___/ p \___/ b \ ___/ p \___/ p \___/ ___/ \___/ p \___/ p \ / \___/ \___/ p \___/ \___/ \___/ \___/ / \___/ \___/ \ \___/ \___/ \___/ ___/ P \___/ \___/ \ / P \___/ P \___/ \___/ \___/ P \___/ P \___/ / B \___/ P \___/ \___/ B \___/ P \ / R \___/ B \___/ \___/ R \___/ / K \___/ \___/ WHITE (also has two Knights in hand)
___ ___/ \___ ___/ \___/ \___ ___/ \___/ \___/ \___ / \___/ x \___/ x \___/ \ \___/ \___/ x \___/ \___/ / \___/ x \___/ x \___/ \ \___/ x \___/ K \___/ x \___/ / \___/ x \___/ x \___/ \ \___/ \___/ x \___/ \___/ / \___/ x \___/ x \___/ \ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/
___ ___/ x \___ ___/ \___/ \___ ___/ \___/ x \___/ \___ / x \___/ x \___/ x \___/ x \ \___/ x \___/ x \___/ x \___/ / \___/ x \___/ x \___/ \ \___/ x \___/ Q \___/ x \___/ / \___/ x \___/ x \___/ \ \___/ x \___/ x \___/ x \___/ / x \___/ x \___/ x \___/ x \ \___/ \___/ x \___/ \___/ \___/ \___/ \___/ \___/ x \___/ \___/
___ ___/ \___ ___/ x \___/ x \___ ___/ x \___/ \___/ x \___ / \___/ \___/ \___/ \ \___/ \___/ \___/ \___/ / x \___/ \___/ \___/ x \ \___/ \___/ N \___/ \___/ / x \___/ \___/ \___/ x \ \___/ \___/ \___/ \___/ / \___/ \___/ \___/ \ \___/ x \___/ \___/ x \___/ \___/ x \___/ x \___/ \___/ \___/ \___/
Clarifying note: Some diagonals lead out at oblique angles from the square a Pawn is on. Pawns do not move on those oblique diagonals. Even tho such movement would make some forward progress, it is not directly toward the opponent's side. The diagonals on which Pawns may move are those that are perpendicular to ranks.
Pawns promote on the opponent's back rank. (I.e., on the King's square in the initial position.)
The diagram below shows the possible movements of a White Pawn on the square 'd2'. (In chess diagrams, White is always shown as moving up the page, and Black is moving downwards.)
___ f/ \___ e \___/ o \___ ___/ x \___/ \___ d/ \___/ x \___/ \ \___/ P \___/ \___/f c/ \___/ \___/e \___/ \___/ \ b/ \___/ \___/d \___/ \___/c a/ \___/b \___/a
___ f/ \___ e \___/ o \___ ___/ \___/*P*\___ d/ \___/ x \___/ \ \___/ P \___/ \___/f c/ \___/ \___/e \___/ \___/ \ b/ \___/ \___/d \___/ \___/c a/ \___/b \___/a
As in Regular Chess, these opposing Pawns are on adjacent lines directly connecting the two players' sides of the board (on this board that means diagonals), and by moving one cell forward along the diagonal the Pawn on 'd2' has leaped two ranks. The Black Pawn on 'f3' would not be allowed to capture "en passant" if the White Pawn moved from 'd2' to 'e1', but it would be allowed to capture normally if the White Pawn on 'd2' moved to 'e2'.
Unlike Regular Chess, on a Hexachess board "en passant' capturing may occur anywhere on the board when the specified situation arises. A Pawn doesn't have to be on its initial square in order to trigger the possibility of "en passant" capture by making a "double jump" move (i.e., one square forward along the diagonal, which leaps to the second-next rank). For example, if the Black Pawn on 'f3' (which is not on its initial square) were to move to 'd3', White's Pawn on 'd2' could capture it "en passant."
Like Regular Chess, the right to capture "en passant" exists only on a player's first turn after the situation arises.
___ f/ \___ e \___/ \___ ___/ \___/ \___ d/ z \___/ \___/ \ \___/ z \___/ \___/f c/ x \___/ x \___/e \___/ \___/ x \ b/ \___/ z \___/d \___/ \___/c N / \___/b \___/ NSolely for the purpose of visualizing this initial placement, the Knights (N) in the above diagram might be considered to be occupying the imaginary squares "a-zero" and "a2" of the first ("a") rank. If such squares actually existed, the Knight on "a0" could move or capture to squares 'd1', 'd2', or 'c3' (marked with "z"). And the Knight on "a2" could move or capture to squares 'd3', 'd4', or 'c1' (marked with "x").
Even tho a Knight has not yet been entered onto the board, it's still a part of the player's initial army and thus it controls the squares (of the third or fourth rank) on which it may enter by moving or capturing. At the start of the game the two Knights "in hand" protect a player's fourth-rank Pawns.
In addition, there's a second way that an offboard Knight may be placed onto the board. If the King's square on the back rack ('a1') is vacant, that player may place a Knight there instead of making some other legal move. Note that an offboard Knight does not control the 'a1' square because it has no power to capture there. (And an offboard Knight does not "control" any squares that it could move to if it were on 'a1' because it isn't yet on the 'a1' square and hence reaching such squares would require two moves!)
A Knight "in hand" may not be captured by the opponent. Also, no piece on the board may move (or "capture") to the imaginary squares of the first rank mentioned above.
[Revision 1.2: July 16, 1998]