This entry is caled chase. The board is set up with three ranks,
consisting of 13, 14, 13 files. The object of the game is to control
the fourteenth file. Players begin with a prince on the first file,
squire on the second file, cleric on the third file and pawns on the
fourth and fifth files, the middle rank being vacant. A prince may move
one square orthogonally. A cleric may move one square diagonally. A
squire may cover two squares, making a turn, in effect one square
diagonally but jumps over an empty or occupied square. Pawns may move
one space in any direction, but may attack only diagonally. Princes,
squires, clerics, and pawns may not take pieces from the board; instead
the piece they attack is sent back to the king's starting square (or
nearest vacant square). If a squire moves over an occupied square this
is considered an attack and the piece is sent back to start. A piece
must attain the fourteenth rank to promote. The prince promotes to the
king. The cleric promotes to the bishop. The squire promotes to the
knight. Knights, unlike squires, do not attack while jumping. Pawns do
not promote. Bishops, Knights, and Kings may remove pieces from the board.
The king, however, must stay on the board and if attacked is sent back
to its starting square. When a king reaches the fourteenth square, the
opponent has one move to try and dislodge the king, if not possible the
game is over.
is a Prince. is a Squire. is a Cleric.
Written by Kris Barski.
This game is an entry in the 40-Square Variant Contest.
WWW page created: October 20, 1999.