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1. Pc3-c4 Nd7-c5
2. Pb3-b4 Nc5-d7
3. Pb4-b5 Pc6xb5
4. e3=P* -
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| I'm not sure why Black's second move is to undo his
first. Those two moves were very common in the Zillions
games I've seen. This was another reason I changed the
initial position.
5. Na2-c3 Pb5xc4
6. Nd2xc4 Na7-c6
7. Nc4-d2 Pb6-b5
8. Pd3-d4 Pd6-d5
9. Nd2-b3 Pb5-b4
10. Pa3xb4 Be7xb4
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| Two pairs of Pawns have been traded, and White is
a Pawn behind. White's Ringbearer, while safe for the
moment, is undefended.
11. Re1-d1 Re8-c8
12. Ra1-c1 Nd7-b6
13. Be2-d3 Ra8-b8
14. Kc0-b1 Rc8-d8
15. Nb3-c5 Bb4xc5
16. Pd4xc5 Qc7-e5
17. Pc5xb6 Qe5xe3
|
| Black takes the Ring. It doesn't add any power
of movement to the Queen, but it can't be destroyed
as long as Black possesses it. Usually, if Black
takes the Ring without being immediately captured,
Black goes on to win the game.
18. Nc3-a4 Bb7-a8
19. Pa6-a5 Na4-c5
20. Na4-c5 Pe5-e4
21. Bd3-b5
|
| The Black Ringed Queen is under attack, and every
square to which it could move is guarded. It is
very difficult to checkmate a Queen, but White has
managed it.
21. ... Q*e3xb3
22. Nc5xb3 Rb8xb6
23. N*b3-a4 Rb6xb5
24. N*a4xb5 Ba8-b7
|
| White is close to victory, but the Black Rook
prevents him from destroying the Ring.
25. N*b5xc6 Bb7xc6
26. Rc1xc6 Kc9-b8
27. R*c6xe6 Nb7-c5
28. R*e6-c6 Nc5-d3
29. Bb2-a3 Pa5-a4
30. Kb1-a2 Rd1-b1
31. Rd1-b1 Rd8-c8
32. Rb1xb2 Kb8-a7
33. Ba3-c5 Ka7-a8
34. R*c6xc8 mate
|
| Checkmate.
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