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Pieces can be captured in either of two ways: (1) as in traditional Western Chess, (2) by drawing a targeted piece into a hole. In the sample game, at the end of these instructions, the Red King gets sucked through a hole on the 11th move.
Pawns the 5 pawns start on the player's third rank, i.e., b3 through f3 for Yellow and b8 through f8 for Red. They move and capture in the same manner as traditional chess pawns. Thus they can move two spaces on their first move. The central pawns (on d3 and d8) can only move when capturing diagonally (c3 x c4 or c3 x e4 for Yellow or d8 x c7 or d8 x e7 for Red). This is because the central pawns are located directly behind a hole. They cannot advance two spaces as they'd fall through the hole. It is illegal to move onto a hole, unless being pulled into one while being captured.
Pawn en passant still exists in Hole Chess. Thus a pawn moving from f3 to f5 could be captured en passant by a pawn on e5 or g5.
If a pawn reaches the opponent's third rank it must promote to a Queen, Rook, or PS-Bishop.
The PS-Bishop, Rook, and Queen have two actions for a given turn, providing that they are the piece to be moved. One of the two actions can be declined for a move, but never both.Action 1: The piece moves and possibly captures, as in Western Chess; or as in Shogi for the case of the PS-Bishop (which moves like a King or Bishop).
Action 2: The piece targets an opponent's piece in its direct line of fire and, as long as a single hole exists in line between the attacker and the target piece, the target is drawn along the line of attack until it falls through the hole, and is thus eliminated. Action 2 cannot be performed if two holes exist between the attacker and the target.
For the piece making the move: either action or both actions can be completed on the same turn. In other words, capture is not mandatory, unless it is the only legal move. Also, a piece can stay where it is and initiate action 2.
Because of the Two-Action rule, it is possible to capture two pieces in one turn, i.e., one capture with action 1 and a second capture with action 2.
PS-Bishop (Promoted Shogi Bishop) PS-Bishops start on e2 for
Yellow and on c9 for Red.
Action 1: They move and capture as would a King or a Bishop, just as does
the promoted Shogi Bishop.
Action 2: See Two-Action Rule.
Rook The Rooks start on c2 for Yellow an on e9 for Red.
Action 1: They move and capture as a western chess rook.
Action 2: See Two-Action Rule.
Queen The Queens start on d2 for Yellow an on d9 for Red.
Action 1: They move and capture as a western chess queen.
Action 2: See Two-Action Rule.
Yellow Red 1. c4 e6 2. e4 Qg6 3. b5 ?! Qe8 / @b5 @b5 indicates that a target at b5 was pulled through a hole. That was action 2 for the Queen (Qe8 was action1). 4. Rc3 b7 5. Rb3 Bb8 (we use the letter "B" for the PS-Bishop) 6. Be3 f7 7. Qb4! .. Threatens 8. Qb5 / @e8 winning Red's Queen 7. Qd9 8. Bg5 Kc9 ??? This gives Yellow a forced win.
9. Qd6/@d8+ . With the pawn sucked into the hole, Yellow's PS-Bishop gives a nasty check to the Red King. 9. Kd10 10.Qxb8+ Qc9 Forced 11.Qd6/@d10 . . .The Red King gets sucked into the hole. Yellow Wins. - 1 - - 0 -