Cavewars is one of the best csipgs games; its rules are relatively
simple, and they worked hard on the AI, and therefore the computer
occasionally (in a limited range of circumstances) appears to be
playing fairly well...
Cavewars has a 5-level 3D dungeon, and so "cavewars csipgs chess"
should also have one the same size. I thought it would be amusing to
have hexes on some levels and squares on others!
Food squares: the location b2 on every level is a food square.
You get 1 zorkmid per turn for each food square you occupy at the
start of your turn.
Vertical movement: You may only move vertically up or down
through a hole. There are no holes at the start of a game.
Drill: The "drill" power costs 1 zorkmid extra. A piece with this
power can drill a hole up or down; the destination square must be
empty, must not contain a piece, a food square, an existing square,
or rock. The starting square may not be a food square. After the
hole is drilled, the drilling piece disappears.
A piece with the "drill" power can also dig sideways through rock,
but then it disappears.
Rock: The "rock" power costs 1 zorkmid extra. A piece with this
power can turn itself to stone, after which the square it occupied
becomes impassible to either player. It cannot become stone on a
square that already contains either food or a hole.
Written by
Ralph Betza.
HTML conversion by David Howe.
WWW page created: January 23, 1999.