The following are the rules for a chess
variant. It will be evident that, because all pieces remain on the board at all
times, the middle game is greatly changed and the endgame completely changed
from conventional chess. Chess is a game of complex strategy; Merger Chess is a
game of extremely complex strategy.
Unless otherwise stated, all the
normal rules of chess apply in Merger Chess also.
When one piece "captures" another, instead of
the captured piece being removed from play it is "merged" with the
capturing piece to form a new composite Piece. (To assist explanation, a
composite or merged Piece is capitalized, while the individual pieces that
make it up are not.)
Anything that is true of a non-composite piece is also
true of a composite Piece, but not necessarily vice versa. For example, in
rule 2 above the references to "captured piece" and
"capturing piece" apply whether the pieces are composite or not.
Ownership and control:
If the composite Piece contains
more black pieces than white pieces, it belongs to the black player. If
it contains more white pieces, it belongs to the white player.
If it contains an equal number of
black pieces and white pieces, it belongs to neither player but may be
moved by the player whose pieces are the same colour as the square on
which the Piece is currently situated. That is, if the Piece is on a
white square it may be moved by the white player, and if on a black
square, by the black player.
A Piece consisting of equal
numbers of black and white pieces is referred to as a "grey"
piece.
A composite Piece may not consist of
more than four pieces.
A Piece of four pieces may not move.
However:
The player who is entitled to
move it (under rule 4) may split it into two Pieces each consisting of
two pieces, and move one of them in any legal way while leaving the
other in situ.
The piece left in situ may be
moved on a subsequent turn.
Alternate rule: thetwo Pieces formed need not each consist of two pieces; one
may consist of three pieces and the other of one.
If a Piece of four pieces is
captured:
The capturing player must return
to their original starting positions a sufficient number of the captured
Piece's component pieces to reduce the total on the square to four.
If the capturing piece is
composite, the four pieces left on the square must include all the
pieces that make up the capturing Piece.
If the capturing piece is not
composite, the capturing piece must be one of those left on the square.
If the returned pieces' original
squares are occupied, the returned pieces merge with the pieces which
are on the original squares according to all the merge rules, including
this one.
If all the rules cannot be
followed the capture is not permitted.
A grey Piece of two pieces may move
in the manner of either of its component pieces. For example, if it is
merged from a knight and a rook it may make a knight's move or a rook's
move.
A black or white Piece of three
pieces may move in the manner of either of its component pieces of the
predominant colour. For example, a piece merged from a black knight, a white
rook and a black bishop may make a knight's move or a bishop's move, but not
a rook's move.
A black piece may not capture a black
piece or a white piece a white piece by a conventional move. However:
Composite Pieces consisting only
of one colour may be formed by splitting a composite Piece of four
pieces.
A piece being returned to its
original square under Rule 8 may merge with a piece of its own colour
which is occupying that square.
A composite Piece of only one
colour may move in the manner of any of its component pieces.
On reaching the eighth rank, a pawn
may be promoted into any other piece. This includes a pawn which is part of
a composite Piece. The piece's allowed move changes accordingly.
Check and checkmate do not exist.
Rather, the game is won by capturing the opponent's king in such a way that
the resulting Piece is either grey (a "grey win") or your own
colour. (Capturing your opponent's king in such a way that the resulting
Piece is the opponent's colour i.e. with a grey Piece of two pieces
just gives your opponent a very powerful king.)
Castling is permitted only if neither
the king nor the rook involved has moved, or been merged, during the game so
far.