+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+ 8 |wq |:f:| b |wb:| m |:q:|wc |wa:| k |:a:|wn |wr:| c |:n:| r |wm:| +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+ 7 |:p:| p |:p:| p |:p:| p |:p:| p |:p:| p |:p:| p |:p:| p |:p:| p | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+ 6 | |:::| |:::| |:::| |:::| |:::| |:::| |:::| |:::| +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+ 5 |:::| |:::| |:::| |:::| |:::| |:::| |:::| |:::| | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+ 4 | |:::| |:::| |:::| |:::| |:::| |:::| |:::| |:::| +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+ 3 |:::| |:::| |:::| |:::| |:::| |:::| |:::| |:::| | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+ 2 | P |:P:| P |:P:| P |:P:| P |:P:| P |:P:| P |:P:| P |:P:| P |:P:| +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+ 1 |WQ:| F |:B:|WB |:M:| Q |WC:|WA |:K:| A |WN:|WR |:C:| N |:R:|WM | +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+ a b c d e f g h i j k l m n o p |
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+---+---+---+---+---+---+---+---+ | |:::| |:::| |:::| |:::| +---+---+---+---+---+---+---+---+ |:::| |:::| |:::| |:::| | +---+---+---+---+---+---+---+---+ | |:1:| 2 |:2:| 2 |:3:| |:::| +---+---+---+---+---+---+---+---+ |:::| 8 |:1:| 2 |:3:| 4 |:::| | +---+---+---+---+---+---+---+---+ | |:8:| 8 |:K:| 4 |:4:| |:::| +---+---+---+---+---+---+---+---+ |:::| 8 |:7:| 6 |:5:| 4 |:::| | +---+---+---+---+---+---+---+---+ | |:7:| 6 |:6:| 6 |:5:| |:::| +---+---+---+---+---+---+---+---+ |:::| |:::| |:::| |:::| | +---+---+---+---+---+---+---+---+ |
A King that has not yet moved may swap position with any friendly back rank piece that has also not moves, assuming:
Pawns move and capture as in FIDE Chess, including the double move and en passant capture. Promotion is different, being very much like that used in Grand Chess. Pawns may promote on reaching the 7th rank to any previously captured friendly piece. Upon reaching the 8th rank they must so promote. Special Mental Cruelity Rule: If a Pawn reaches the 8th rank, and the owning play has no lost pieces to promote to, then the Pawn's owning player loses immeadiately.
The remaining pieces move like a Falcon (see below), a Knight, a Bishop, a Rook or some combination of those four pieces. Any piece prefixed with the term "Winged" moves like a Falcon in addition to its other moves, so a Winged Rook moves like a Falcon or a Rook. Some standard names are used for combinations of Knight, Bishop and Rook moves.
The move of the Falcon is described in detail on the Falcon Chess page. To describe in brief, the Falcon slides by three different paths to each square three squares away not reachable by a Queen (the squares leapt to by a Zebra or a Camel). All of these paths consist of two orthogonal moves and one diagonal move, or two diagonal moves and one orthogonal move in the patterns: OOD, ODO, DOO, DDO, DOD and ODD.
This game is extremely violent. Since there is so much material, to a large extent position matters more than material.
Falcon Chess is the game of George William Duke, protected by United States Patent 5690334, which also covers this game, as it does any other game that is a superset of Falcon Chess.
Thanks to John Lawson for playtesting, feedback, and for suggesting the Mental Cruelity Rule.