Macrochess
AKA Really Really Big Chess
By Robert Potter
Introduction
I designed this game to be like Chu
Shogi, but geared more toward our western thinking.
Board
This game is played on a huge 12 by 12 board.
Setup
Each army has 12 pawns and 36 other pieces in 16 varieties.
satellite=main
files=12
ranks=12
graphicsDir=/graphics.dir/alfaeriePNG35/
promoZone=1
maxPromote=1
promoChoice=
symmetry=mirror
squareSize=35
graphicsType=png
theme=OS
borders=0
firstRank=1
useMarkers=1
holdingsType=0
pawn::::a4-l4
alfil::A:elephant:e2-h3
dabbabah::D:warmachine:d2,d3,i2,i3
wazir::W::b3,k3
ferz::::c3,j3
knight:N:::a2,l2
camel::::c2,j2
zebra::::b2,k2
guard::K::a3,l3
bishop::::c1,j1
rook::::a1,l1
valliant knight::NCZ:ox:b1,k1
cardinal::BN::d1,i1
marshall::RN:chancellor:e1
queen::::h1
amazon warrior:X:QN:amazon:f1
king::KisO3::g1
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Pieces
A is the Afil. It moves two spaces diagonally, jumping over the intervening
square, if needed.
B is the Bishop.
C is the Cardinal, a Bishop/Knight.
D is the Dabbah. It moves two spaces orthagonally, jumping over the
intervening square, if needed.
F is the Ferz. It moves one square diagonally.
G is the Guard. It moves like a king, but is not royal.
K is the King, which moves the same as in FIDE chess. When the King castles,
it moves three spaces instead of just two.
L is the Camel. If the Knights move is a (1,2) jump, then the camels
move is a (1,3) jump.
M is the Marshall, a Rook/Knight.
N is the Knight.
P is the Pawn, which moves the same as in FIDE chess. En passant
captures occur on the seventh rank.
Q is the Queen.
R is the Rook.
V is the Valiant Knight, a piece of my own creation. It combines the moves of
the knight, the camel, and the zebra. (More about the zebra later.)
W is the Wazir. It moves one space orthogonally.
X is the Amazon Warrior, a Queen/Knight.
Z is the Zebra. If the Knights move is a (1,2) jump, then the zebras
move is a (2,3) jump.
Rules
To checkmate the enemy King.
Play is the same as in FIDE chess, except is special cases noted here.
Credits