Hypnotic Chess is Regular Chess with mind control. Rather than
moving a piece, a player may elect to move any enemy piece that is
attacked. An enemy piece so moved is said to be hypnotized. The move
must be a legal move for the enemy piece, except that the piece now
captures its friends. For example, if the White Bishop attacks the
Black Rook, White may choose to move the Black Rook in normal
Rook-wise fashion, with any capture being of another Black piece.
Moving the enemy piece in this manner counts as a turn. The
hypnotized piece, in the example the Black Rook, is temporarily frozen
and cannot be moved by its owner on the next turn. The game begins
with the standard chess array.
A player wins by capturing the enemy King. A King can move -- or be
moved -- into check. Normal chess rules otherwise apply.
Notes
Hypnotic Chess is a companion game to Mesmer Chess, which also uses
mind control.
Computer Play
An implementation of Hypnotic Chess has
been written for Zillions of Games.
Written by W. D. Troyka.
WWW page created: May 26th, 2003.