After the "Physics and Chess" variants (from where Magnetic Chess was invented), Claude and I discussed the introduction of Quantum Mechanics into Chess in rec.games.abstract. Here are some ideas and variants:
Heisenberg Chess
This variant was invented by João Pedro Neto, in January 2000.
Here some Mutators due to Claude (a mutator is a game modification, check them here):
Mutator Delayed: The principle is that you are allowed do delay the choice among the moves available to you, until some of them interacts with another player's move. When the game is over and all the choices are made, possibly post-mortem, the game should still look like a valid classic game, although possibly a weirdo. Delayed is the combination of the following mutators:
Tic-tac-toe example: After I played into the center with 1.b2, you can be very undecided and play a big set with 2.{a1,a2,a3,b1,b3,c1,c2,c3}:
1 . . . 1.b2 . . . 2... x?x?x?
2 . . . --> . o . --> x?o x?
3 . . . . . . x?x?x?
a b c
Example, continuing: If I play 3.a2, my move is not valid in the case your delayed choice is the alternative 2.a2. So I force you to choose. If now you choose indeed to have played 2.c2, my move is alright and the board looks like:
3.a2(2.c2) . . .
--> o o x
. . .before the next turn, yours.
Example: If you don't choose 2.c2 in the game above but 2.a2 instead, I must play something else, for example b1:
3.a2(2.a2)b1 . o .
--> x o .
. . .and your position looks worse, because it's as if I probed your state before actually playing.
Example: If I don't submit 3.a2 in the Tic-tac-toe game above but 3.{a1,a2,a3,b1,b3, c1,c2,c3} as you, you are still requested to make a choice, because my a1 for example is not compatible with your a1. Let assumes you choose to have played 2.a2. The boards becomes:
3...(2.a2) o?o?o?
--> x o o?
o?o?o?
Funnily enough, Delayed can be applied twice and give apparently another, even more abstract game.
But is Delayed really changing anything to any classic game, at least the outcome? It seems to me it isn't for games like Tic-tac-toe where a player's set of valid moves covers the opponent's set of valid moves, so that the classic winner can always submit it and immediately remove any indeterminacy in the opponent's position, thus being able to answer classic moves to a classic position. Is it different for Chess?
And does Delayed have any fixed point at least? How does one find any fixed point of a mutator anyway?
Note that finite, two-person, full-information games of no chance remains so after Delayed mutation. Hence some of Conway's and other's combinatorial theory of games might apply to it, or it might mutates the theory.
Variants that certainly change something:
(maybe Binary and Random are higher Mutators, though the phrasing above would need to be improved to see it?)
There was also other responses to this subject, namely by Stephen Tavener
A couple of quantum-like chess variants I devised a while back...
... in both cases, standard chess rules apart from the exceptions noted.
QUANTUM CHESS
Definition: A piece is "observed" if it is attacked by an enemy piece, or defended by a friendly piece.
Definition: An empty space is "observed" if any piece can move to that space under the normal rules of chess.
Play standard chess, but instead of a standard move, a player may move any of their pieces to any space on the board, so long as the piece is not observed, and the destination space is not observed.
Note: I haven't tried playing this variant.
PRUNED TREE CHESS (call it EIGENSTATE CHESS if you prefer)
Each turn, a player offers N moves. All moves must follow on from one or more of the moves the opponent offered on the previous turn.
Example (N=4)
c4
d4 e4
e3 (White 1)
|
|
+----------+ +---------+
|
|
| |
d5
e5
d5 e5 (Black 1)
|
| |
+----------+
| |
|
| |
|
+---------+ |
|
|
| |
dxe5 Qf3
Qh5 Qf3 (White 2)
... and so it goes.
Note: I tried playing this once by correspondence with N=8; it works, but was a little to slow for postal play, and a pain in the neck setting all the boards up!
Another text by Darry Rubin
How about "Many Worlds Chess"?
In a given player's turn, that player performs all possible moves in parallel. For each such move, the opposing player performs all possible moves in parallel. Etc.
If any one of a given turn's possible moves appears real, it is not clear if that is simply a matter of perception or of ultimate reality. Furthermore, it is not clear if the apparent well-ordered time sequence of moves along any given path through the game state space is itself real or merely an illusion.
Many Worlds chess in its present form has the difficulties that, as seen from outside the game, there can be no well-defined win condition.
Please note that Many Worlds chess assumes a flat chess board. Further work remains to be done to unify this game with another another variant known as Gravitational Chess, which deals with the spatio-temporal structure of the chess board.
written by João Pedro Neto